Example
#{example}"); ipb.editor_values.get('templates')['togglesource'] = new Template(""); ipb.editor_values.get('templates')['toolbar'] = new Template(""); ipb.editor_values.get('templates')['button'] = new Template("
Emoticons
"); // Add smilies into the mix ipb.editor_values.set( 'show_emoticon_link', false ); ipb.editor_values.set( 'bbcodes', $H({"snapback":{"id":"1","title":"Post Snap Back","desc":"This tag displays a little linked image which links back to a post - used when quoting posts from the board. Opens in same window by default.","tag":"snapback","useoption":"0","example":"[snapback]100[/snapback]","switch_option":"0","menu_option_text":"","menu_content_text":"","single_tag":"0","optional_option":"0","image":""},"topic":{"id":"5","title":"Topic Link","desc":"This tag provides an easy way to link to a topic","tag":"topic","useoption":"1","example":"[topic=1]Click me![/topic]","switch_option":"0","menu_option_text":"Enter the topic ID","menu_content_text":"Enter the title for this link","single_tag":"0","optional_option":"0","image":""},"post":{"id":"6","title":"Post Link","desc":"This tag provides an easy way to link to a post.","tag":"post","useoption":"1","example":"[post=1]Click me![/post]","switch_option":"0","menu_option_text":"Enter the Post ID","menu_content_text":"Enter the title for this link","single_tag":"0","optional_option":"0","image":""},"spoiler":{"id":"7","title":"Spoiler","desc":"Spoiler tag","tag":"spoiler","useoption":"0","example":"[spoiler]Some hidden text[/spoiler]","switch_option":"0","menu_option_text":"","menu_content_text":"Enter the text to be masked","single_tag":"0","optional_option":"0","image":""},"acronym":{"id":"8","title":"Acronym","desc":"Allows you to make an acronym that will display a description when moused over","tag":"acronym","useoption":"1","example":"[acronym='Laugh Out Loud']lol[/acronym]","switch_option":"0","menu_option_text":"Enter the description for this acronym (EG: Laugh Out Loud)","menu_content_text":"Enter the acronym (EG: lol)","single_tag":"0","optional_option":"0","image":""},"hr":{"id":"12","title":"Horizontal Rule","desc":"Adds a horizontal rule to separate text","tag":"hr","useoption":"0","example":"[hr]","switch_option":"0","menu_option_text":"","menu_content_text":"","single_tag":"1","optional_option":"0","image":""},"php":{"id":"14","title":"PHP Code","desc":"Allows you to enter PHP code into a formatted/highlighted syntax box","tag":"php","useoption":"0","example":"[php]$variable = true;\n\nprint_r($variable);[/php]","switch_option":"0","menu_option_text":"","menu_content_text":"","single_tag":"0","optional_option":"0","image":""},"html":{"id":"15","title":"HTML Code","desc":"Allows you to enter formatted/syntax-highlighted HTML code","tag":"html","useoption":"0","example":"[html]\n \n[/html]","switch_option":"0","menu_option_text":"","menu_content_text":"","single_tag":"0","optional_option":"0","image":""},"sql":{"id":"16","title":"SQL Code","desc":"Allows you to enter formatted/syntax-highlighted SQL code","tag":"sql","useoption":"0","example":"[sql]SELECT p.*, t.* FROM posts p LEFT JOIN topics t ON t.tid=p.topic_id WHERE t.tid=7[/sql]","switch_option":"0","menu_option_text":"","menu_content_text":"","single_tag":"0","optional_option":"0","image":""},"xml":{"id":"17","title":"XML Code","desc":"Allows you to enter formatted/syntax-highlighted XML code","tag":"xml","useoption":"0","example":"[xml]2 Replies - 42 Views - Last Post: Today, 02:52 PM
#1
Reputation: 0
- Posts: 7
- Joined: 13-May 13
Posted Today, 12:35 PM
Well currently im using the sdl library for graphics and i have 2 classes inherit from a class that applies images on a surface.However my issue with this is that it seems like only one class will allow this and when i try to implement the other class without that " one class" the program crashes; Ill incluide all my classes.h,and cpp's.... I also notice that i can get both to post but they wont post on top of each other but if i make only one of my classes do it then it will do as I want.my applying class
#pragma once #include"SDL.h" #include"SDL_image.h" #include<string> class Apply_Surface { public: SDL_Surface*image_load(std::string filename); void apply_surface(int x, int y, SDL_Surface*source,SDL_Surface*destination ); SDL_Surface*screen; };
the .cpp for that class
#include "Apply_Surface.h" SDL_Surface*Apply_Surface::image_load(std::string filename) { screen=SDL_SetVideoMode(820,480,32,SDL_SWSURFACE); SDL_Surface*loadedImage=NULL; SDL_Surface*optimizedImage=NULL; loadedImage=IMG_Load(filename.c_str()); if(loadedImage!=NULL) { optimizedImage=SDL_DisplayFormatAlpha(loadedImage); SDL_FreeSurface(loadedImage); if(optimizedImage!=NULL) { SDL_SetColorKey(optimizedImage,SDL_SRCCOLORKEY,SDL_MapRGB(optimizedImage->format,0,0xFF,0xFF)); } } return optimizedImage; } void Apply_Surface::apply_surface(int x, int y, SDL_Surface*source,SDL_Surface*destination) { SDL_Rect offset; offset.x=x; offset.y=y; SDL_BlitSurface(source,NULL,destination,&offset); }
my player class.h
#pragma once #include"SDL.h" #include"Apply_Surface.h" class player:virtual public Apply_Surface { public: void draw(); };
player class.cpp
#include "player.h" void player::draw() { SDL_Surface*perp=image_load("space_ship.png"); Apply_Surface::apply_surface(0,0,perp,screen); }
that"one class's" code.h
#include "player.h" void player::draw() { SDL_Surface*perp=image_load("space_ship.png"); Apply_Surface::apply_surface(0,0,perp,screen); }
that one classes code.h
#pragma once #include"SDL.h" #include"Apply_Surface.h" class starting_ending:virtual public Apply_Surface { public: void start(); void update(); void end(); };
and that one classes code .cpp
#include "starting_ending.h" #include"Apply_Surface.h" void starting_ending::start( ) { SDL_Init(SDL_INIT_EVERYTHING); SDL_WM_SetCaption("herp",NULL); SDL_Surface*blank=image_load("background.png"); apply_surface(0,0,blank,screen); } void starting_ending::update( ) { SDL_Flip(screen); SDL_Delay(5000);
and finally main....
#include"Apply_Surface.h" #include"starting_ending.h" #include"player.h" int main(int argc,char*args[]) { Apply_Surface paste; player person; starting_ending yup; yup.start(); person.draw(); yup.update(); return 0; }
Is This A Good Question/Topic? 0
Replies To: inheritence issue extremely frustrating!
#2
Reputation: 0
- Posts: 7
- Joined: 13-May 13
Re: inheritence issue extremely frustrating!
Posted Today, 12:41 PM
my fault I noticed that I just made a typo in the posting and that one class with the methods of player isn't suppose to exist I don't know how I just type that but yeah ....but I promise you this typo doesn't appear in my actually program I just lost track with copy and paste
#3
Reputation: 5677
- Posts: 22,540
- Joined: 23-August 08
Re: inheritence issue extremely frustrating!
Posted Today, 02:52 PM
Crashing means:1. Compile code in DEBUG mode.
2. Run in debugger.
3. When code crashes, examine the state of the program to figure out what went wrong.
Just saying "it crashes" is insufficient given the quantity of code.
Page 1 of 1
Source: http://www.dreamincode.net/forums/topic/321812-inheritence-issue-extremely-frustrating/
Presidents Day 2013 jack white wiz khalifa 2013 Grammys kelly clarkson Lumineers The Lumineers
No comments:
Post a Comment